![]() Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation. ![]() Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.Draws the object's sprite as it would normally appear when wrapping over the edge of the room. Scr_draw_xwrap()/scr_draw_ywrap()/scr_draw_xywrap()Ĭall this script in the draw event of moving objects. (modified from Shaun Spaulding's platformer tutorial) Scr_collide_move_xwrap(collision_object)/scr_collide_move_ywrap(collision_object)/scr_collide_move_xywrap(collision_object)Ĭhecks for collisions and moves the calling object based on its 'hsp' and 'vsp' variables. Use instead of place_meeting() in your code. Scr_place_meeting_xwrap(x, y, collision_object)/scr_place_meeting_ywrap(x, y,Ĭollision_object)/scr_place_meeting_xywrap(x, y, collision_object) ![]() The relevent script should be called in the step event of the object that the view is following (eg. These scripts centre the view on the object calling them. Scr_camera_xwrap()/scr_camera_ywrap()/scr_camera_xywrap() Simple version with basic movement mechanics and no view stretching: room_wrapping_ You can toggle between x axis wrapping only, y axis wrapping only and wrapping both axis with the 1, 2 & 3 keys respectively. The view gets bigger the faster the camera object moves. Doesn't support rotating views and looks weird if the view is bigger than the room.Ībove project uses a camera object that follows the player. Supports different view/port dimensions and dynamic changes to view will apply to the rest of the views as they resize to view's dimensions each frame. A player can walk in one direction until they come back to where they started with no concept of the edge of the room. When the view collides with the edge of the room it will split into multiple views each showing one side of the room. Set up view in your room as you normally would. Scripts for seamless room wrapping in Gamemaker using multiple views.
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