The world is presented in a rolling log style, similar to the most recent versions of Animal Crossing. You can only hold six of these cards, though, so it quickly becomes a game of deciding which cards will be most beneficial to you. It might make you run five percent faster, for instance. Each time you level up you can choose a Hero Card that will boost your abilities in some way. The playful, cartoonish feel of DeathSpank made the lack of a jump ability feel a little strange, but hopefully the desire to leap will fade after we've spent more time with the game. Each face button will make you attack with its assigned weapon, which means there is no room left for a jump button. You'll find loads of loot items on your travels that can be mapped to your controller's face buttons and D-pad. Quests can be managed from your Quest Log and are divided into "Important Things I Need to Do" and "Unimportant Things I Need to Do." Around the countryside you'll find secret fortune cookies that can be cracked open to get a hint if you're stuck on any quest. About half of the dialogue was written by Ron Gilbert. Whichever choice you make will result in spoken dialogue, so there is quite a lot of voice acting in the game. After entering a conversation you'll find several dialogue choices, much like The Secret of Monkey Island. Characters you can dialogue with are signified by an exclamation point above their heads. And so goes the flow of gameplay in DeathSpank: meet people – take on quests – adventure in the countryside – return to collect your experience points. Once the witch is satisfied she will begin working on a spell that will break the magic seal cast on The Artifact, but DeathSpank will have to find her ingredients. Turkey legs take time to consume and will heal you gradually, unless you take damage during your meal and are interrupted. Take too much damage and you can swig a potion, which will heal you instantly, or nom on a turkey leg. This should be a visual cue as to how difficult it will be for you to defeat. Next to a creature's name bar you'll see a number representing its level. The world of DeathSpank is presented in a rolling log style, similar to the most recent versions of Animal Crossing. In order to prove to her that the deed is done, DeathSpank must gather the chickens' lips and show them to Heybenstance. The Artifact is sealed away by a magic spell, but Heybenstance will consider helping DeathSpank if he rescues her Dragon Hatchlings from a group of Vicious Chickens. After cutting down some Shambling Skeletons and Stoopid Chickens (enemy names are displayed above their heads) he arrives at Heybanstance's doorstep to find the witch waiting for him. After an intro cinematic our hero is dropped outside the hut of one demon witch named Ms. DeathSpank is on the hunt for a vague treasure he calls The Artifact (although Gilbert assures us exactly what it is will be explained by game's end).
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